HAPPY HALLOWEEN 🎃👻🍬
Hey, it’s October 31st! That means it’s Halloween! And that also means it’s time for my annual
What is a “Spooktacular”? Well, it’s a yearly tradition of mine; I post a pair of wiggling skeletons and then release a horror-themed minigame!
In 2015, I released Yanvania
In 2016, I released Yandertale
In 2017, I released Midori Forest
In 2018, one of Yandere Simulator’s volunteers, AMZE, developed a horror-themed minigame called YandereDev’s Greatest Nightmare
In 2019, I released a minigame that a volunteer had created for me: the dance machine in the Gaming Club
And in 2020, October 31st was the release date of Yandere no Sutoka, a parody of Saiko no Sutoka.
As you might have noticed, I’ve been busy every single day this month releasing bug-fixing builds for 1980s Mode. I simply didn’t have enough time to create a horror-themed minigame this year.
However…
Last year, around this point in time, I had a dream. In my dream, I was fighting a witch by placing magical objects on a grid. Some of these magic objects protected me from the witch’s spells, and other objects would attack the witch. It felt like a video game; some kind of first-person, grid-based action game.
My dream was so vivid that I decided to make a game prototype based on the “mechanics” of the dream. Don’t worry, it didn’t take time away from development; I did it in my spare time, and streamed the whole thing on my Twitch channel. It only took a couple of days.
Since witches are spooky and my prototype is a sort of miniature game, it technically counts as a “horror-themed minigame”, so I’ve decided to release it to the public for this year’s Spooktacular!
I call it:
Witch Game!
Now, I’m just going to warn you, this prototype is basic. It’s probably only good for, like, 30 seconds of entertainment. However, I’m still kinda proud of it, since I managed to re-create my dream almost perfectly.
Interested in hearing more? As always, click Continue Reading.
Does It Work?
The purpose of a prototype is to test a concept. So, after building a prototype to give this concept a test-drive, what have we learned? Well, to be honest, I feel that this prototype has revealed that the concept is very flawed
The focus of a strategy game is to outsmart your enemy. But if your enemy is constantly moving around the entire grid at a high speed, you can’t plan ahead or try to thwart your enemy’s strategy with one of your own. And if you can run and jump all over the grid freely, it becomes trivially easy to avoid anything your enemy does. Frantic, fast-paced, running-and-jumping gameplay...
What is a “Spooktacular”? Well, it’s a yearly tradition of mine; I post a pair of wiggling skeletons and then release a horror-themed minigame!
In 2015, I released Yanvania
In 2016, I released Yandertale
In 2017, I released Midori Forest
In 2018, one of Yandere Simulator’s volunteers, AMZE, developed a horror-themed minigame called YandereDev’s Greatest Nightmare
In 2019, I released a minigame that a volunteer had created for me: the dance machine in the Gaming Club
And in 2020, October 31st was the release date of Yandere no Sutoka, a parody of Saiko no Sutoka.
As you might have noticed, I’ve been busy every single day this month releasing bug-fixing builds for 1980s Mode. I simply didn’t have enough time to create a horror-themed minigame this year.
However…
Last year, around this point in time, I had a dream. In my dream, I was fighting a witch by placing magical objects on a grid. Some of these magic objects protected me from the witch’s spells, and other objects would attack the witch. It felt like a video game; some kind of first-person, grid-based action game.
My dream was so vivid that I decided to make a game prototype based on the “mechanics” of the dream. Don’t worry, it didn’t take time away from development; I did it in my spare time, and streamed the whole thing on my Twitch channel. It only took a couple of days.
Since witches are spooky and my prototype is a sort of miniature game, it technically counts as a “horror-themed minigame”, so I’ve decided to release it to the public for this year’s Spooktacular!
I call it:
Witch Game!
Now, I’m just going to warn you, this prototype is basic. It’s probably only good for, like, 30 seconds of entertainment. However, I’m still kinda proud of it, since I managed to re-create my dream almost perfectly.
Interested in hearing more? As always, click Continue Reading.
Does It Work?
The purpose of a prototype is to test a concept. So, after building a prototype to give this concept a test-drive, what have we learned? Well, to be honest, I feel that this prototype has revealed that the concept is very flawed
The focus of a strategy game is to outsmart your enemy. But if your enemy is constantly moving around the entire grid at a high speed, you can’t plan ahead or try to thwart your enemy’s strategy with one of your own. And if you can run and jump all over the grid freely, it becomes trivially easy to avoid anything your enemy does. Frantic, fast-paced, running-and-jumping gameplay...