The Midnight Prowl Storyline and Character Design
The Midnight Prowl: Storyline and Character design.
Main Characters: (Protagonists )
Raven
Hero Alias: Crecendia
Backstory: Born on the Midnight planet Mono Ogria (One Darkness) raised on Earth on November 22, 2004 (Earth b-day) Mono Ogrian Birth Day: Ogian 34, Calfore.
Planetary History: Mono Ogria was a planet void of any light other than the 3 moons and stars. It also was the first planet to exist before Raven’s generation. Once Raven’s ancestors arrived they created lights by manipulating the stars.This was how Starlight Magic was created. These lights were called Astral Lanterns. While some of her ancestors were interested in Starlight, others were interested in the lack of light on the planet. Experimenting with stardust and obsidian sand they created two forms of Magic, Night Magic and Midnight Magic. Midnight Magic was created using a higher concentration of obsidian sand. Using this newfound magic they started creating a civilization. A few years after the first generation, some people decided to create weapons using their magic. These weapons were created from the obsidian sand to make a new substance: Obsidian Steel. Imbuing these weapons with Starlight Magic, Raven’s ancestors became the most powerful Planet In the multiverse. As time grew on Raven's parents were born. Her parents became the smartest Ogrians on the planet. They discovered yet another form of magic: Familiarity Magic. While Researching the native species They discovered that when the animal trusted them they would bless them with their power, Imbuing them with special Stones called Familiar Stones. This magic power can be passed down from generation to generation. Once the Ogrian is born their parents will introduce them to different species of animals and if the Familiar Stone inside them glows softly that means that they have become Companions. Once they have chosen their Familiar, that Species is later transferred into a crystal called a Gem.That gemstone replaces their Familiar Stone. This is called Familiar Insurgence and can be taught and used on any planet.
Powers: Starlight: her natural affinity. Night Magic: The power of her home planet
Weapons: Obsidian Sword, Darkbringer, Shield, Moonweilder
Sword Technique: Ogarian Rift: Raven combines Midnight magic and Starlight magic and strikes with every attack.
Skill: Starlight Illusions: Refracts a small amount of starlight magic off of any smooth surface and creates optical illusions that confuse opponents.
Special Skill: Midnight Terror ( Momentarily creates eternal darkness and uses that to attack her opponents.)
Ultimate Skill: Starlight Reverence: Uses starlight to blind only her opponents, healing her friends.
Midnight/Moonight (Raven’s Familiar)
Backstory: Was born the same as Raven. Posed as Raven’s house cat
Species: Shadow Panther
Powers: Shadow Magic: Controls and Manipulates shadows
Midnight Magic: Night magics counterpart.
Skills: Midnight Shades: Creates lifelike Shadows called Shades to attack opponents. Crescent Starlight: Takes power from the moon at its crescent form and shoots crescent-shaped starlight at opponents. Midnight Slash: Uses midnight magic and slashes opponents using his obsidian steel claws.
Special Skills: Midnight Blade: Flicks his tail and the crescent-shaped light becomes a midnight blade and Slashes opponents. Shadow Port: Travels through shadows from place to place
Ultimate Skills: Shadow Shifting: Can shift into any form using other people’s shadows. Shadow Control: Controls the mind using shadow magic for a certain period. (10 minutes) Shadow Steal: steals the shadows of his opponents causing them to burn in the sunlight.
Secret Skill: Familiar Convergence: Momentarily combines with Midnight/Moonight, Reflexes become sharper, Power and skills are combined.
Twilight
Hero Alias: Incendia
Backstory: Born on the Fire and Magma planet Moltovia. Raised on Earth on July 15th, 2005
Moltovia birthday: Molvia 31, Calfi
Powers: Red Flames: natural affinity, Hellfire: Power from home planet.
Weapons: Flame Sword Soria, Flame Bow, and Arrows: Phoenix
Sword Technique: Dancing Flame: Moves Sword in a delicate motion building up power and releasing it in one swift motion.
Skills: Flaming Arc: Uses flaming sword Soria and attacks, swinging her sword in an arcing motion. Torrential Flame: Summons fire using red flame magic and sends it crashing down on her opponents.
Special Skills: Flame Blade: Ignites Soria using Red Fire and slashes opponents. Hellfire Blaze: Uses Phoenix and shoots hellfire-covered arrows. Constant Hellfire: Burns opponents constantly using red Hellfire.
Ultimate Skills: Aerial Flames: Shoots Multiple blue flaming arrows into the sky and hits opponents with an attack from above.
Secret Skill: Familiar Convergence: Momentarily combines with Lumiere. Reflexes become sharper, Power and skills are combined.
Lumiere (Twilight’s familiar)
Backstory: born at the same time as Twilight, appeared once Twilight awakened.
Species: Firefox
Powers: Hellscape: traps opponents in an orange flame dome and uses Hellfire to burn them alive. Orange Flames: Low-grade flames compared to the Red Flames.
Skills: Inverse Embers: burns enemies from the inside out. Magma Port: Travels from place to place through magma.
Special Skills: Dark Flames: These flames are as cold as ice once it touches you it cannot be extinguished. There is a drawback though, these flames can only be used in a life or death situation because of the toll it takes on the user's body. Poison Flame: fire that kills you slowly and painfully.
David
Hero Alias: Frost Warlock/Ice Warlock (Which One?)
Backstory: Born on the Ice planet Orbitron Raised on Earth, December 24, 2003 (Earth b-day) Orbitron Birthday: Fostina 23, Caltri
Powers: Sub-Zero Ice: natural affinity.Demonic Ice: Power from his home planet can only be melted by a native from Moltovia Using Blue Hellfire.
Weapons: Scythe called Eternal Frost. Twin daggers Sub-Zero, Frostbyte.]
Scythe Technique: Frost Dance: Moves In stiff but controlled movements building up power and releasing In one final attack.
Skills: Ice Whirlwind: Spins Eternal Frost creating a gradually picking up blizzard. Demonic Frost: Uses Demonic Ice magic but in frost form and slowly Squeezes opponents in an icy embrace.
Demonic Blizzard: Tiny demonic Ice crystals cut his opponents. Once they enter their bloodstream they freeze to death.
Special Skills: Frozen Hell: Slams Eternal Frost down freezing opponents from the inside out.
Ghost Frost: Momentarily becomes frost masking his presence and attacking opponents from behind.
Ultimate Skills: Aerial Frost: Throws his daggers Sub-Zero and Frost Byte into the air and turns them into Ice shards and brings them down impaling his opponents. Slow Freeze: Creates tiny demonic Ice shards and blows them at opponents slowly freezing them.
Frost Explosion: Freezes opponents and shatters them into tiny pieces.
Secret Skill: Familiar Convergence: Momentarily combines with Orbitra, Reflexes becomes sharper, Power and skills are combined
Orbitra (David's Familiar)
Backstory: Born on the same day and as David. Appeared once David awakened.
Species: Giant Arctic Wolf
Powers: Ice Magic and Ice Transformation
Skills: Demonic Ice Mist: Shoots demonic mist at opponents causing them to freeze and hallucinate their worst fears. Trans Snowcation: Tracks target using tiny almost microscopic Ice particles using her nose. Only has a certain mile radius
Special Skills: Cold Confinement: Creates Ice traps that imprison opponents for interrogation.
Sub-Zero Constructs: Creates anything using Sub-Zero Magic.
Ultimate Skills: Ice Thorns: Shoots Demonic Ice Spikes from out of the ground impaling opponents where they stand.
Frost Walk: Can jump through the air, creating small Ice platforms to propel her forward.
Mystyke
Hero Alias: Emerald Witch
Backstory: Born on the Life and Emerald Planet: Emeraldia Raised on Earth on April 18th, 2006,(Earth b-day) Emeraldian birthday: Emeral 16th, Calsis.
Weapon: Emerald Spear (Earthsong) Hunting Knives (Razor) and (Mincer)
Spear Technique: Earth Dance: Groups herself and Moves in Strong and controlled movements.
Powers: Life magic: Natural affinity. Emerald Magic: Power from her home planet (the original)Controls The energy of emeralds. Life Constructs: Power from her home planet. Creates creatures out of plants and dirt using high-level life magic.
Skills: Mana Control: Controls the mana of any living creature except people. Swamp Strangle: Summons swamp vines and strangles opponents to death.
Special Skills: Earth Wall: Summons a massive emerald rock from out of the ground, blocking her opponent’s attacks.
Vine Entrapment: Traps opponents in thorny vines paralyzing them until they die.
Ultimate Skills: Constant Flow: Constantly pours Mana into Earthsong and attacks dealing a massive blow.
Earthsong: Spins Spear in concentric circles and slams it into the ground the sound of the impact reverberating of her surroundings, making a singing sound that hypnotizes opponents into killing their allies.
Secret Skill: Familiar Convergence: Momentarily combines with Jeia, Reflexes become sharper, Power and skills are combined
Jeia (Mystyke's Familiar)
Backstory: Born at the same time as Mystyke, appeared once she awakened.
Species: Earth Gazelle
Powers: Emerald Magic Life Magic Life Magic
Skills: Emerald Thorns: Using emerald magic turns the emerald into Spikes which he uses to impale opponents for a certain period.
Horn Pierce: Charges at opponents and stabs them through the heart-piercing their life energy.
Special Skills: Emerald Quake: Shoves Emerald energy into the ground beneath opponents and makes them fall. Emerald Prison: Summons a massive amount of emerald magic and uses it to trap opponents.
Ultimate Skills: Life Control: Controls opponents using the life orbs that are within all living creatures.
Mana Suppression: Takes a small amount of mana using a low-level mana drain.
Life Drain: Uses life magic to slowly drain your life orb, killing you in a matter of seconds.
Mana Detection: Detects Life magic signatures from a long distance away.
King Guardian Max
Backstory: Created to assist the Midnight Prowl on their missions once they awakened. King of all of the previous Guardians that looked over the Federation of the Heroes Alliance.
Powers: Black Starlight and Golden Light Magic. Teleportation Magic
Skills: Golden Spear: Creates Multiple spears out period Golden Light Magic
Dark Reverence: Uses Dark Starlight to blind opponents while reading their deepest darkest secrets.
Golden Flames: These flames don't burn you physically but spiritually. It burns the darkness from opponents leaving them to be better people.
Dark Starlight Illusions: The dark counterpart of Starlight Illusions
Instead of just making normal Illusions. It creates lifelike Illusions that are your worst fears.
Skills: Sunlight Shower: Uses Golden Light Magic to Increase mana for allies. Concentrated Mana Control: focus mana into a specific area using Golden Light Magic.
Golden Light Constructs: Can create anything using Golden Light Magic.
Special Skills: Golden Sage: a skill that helps him make important decisions and insight when helping them on their quests.
Group Teleport: Teleports a small group of people from one location to the next using Golden Light Magic.
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Main Characters: (Protagonists )
Raven
Hero Alias: Crecendia
Backstory: Born on the Midnight planet Mono Ogria (One Darkness) raised on Earth on November 22, 2004 (Earth b-day) Mono Ogrian Birth Day: Ogian 34, Calfore.
Planetary History: Mono Ogria was a planet void of any light other than the 3 moons and stars. It also was the first planet to exist before Raven’s generation. Once Raven’s ancestors arrived they created lights by manipulating the stars.This was how Starlight Magic was created. These lights were called Astral Lanterns. While some of her ancestors were interested in Starlight, others were interested in the lack of light on the planet. Experimenting with stardust and obsidian sand they created two forms of Magic, Night Magic and Midnight Magic. Midnight Magic was created using a higher concentration of obsidian sand. Using this newfound magic they started creating a civilization. A few years after the first generation, some people decided to create weapons using their magic. These weapons were created from the obsidian sand to make a new substance: Obsidian Steel. Imbuing these weapons with Starlight Magic, Raven’s ancestors became the most powerful Planet In the multiverse. As time grew on Raven's parents were born. Her parents became the smartest Ogrians on the planet. They discovered yet another form of magic: Familiarity Magic. While Researching the native species They discovered that when the animal trusted them they would bless them with their power, Imbuing them with special Stones called Familiar Stones. This magic power can be passed down from generation to generation. Once the Ogrian is born their parents will introduce them to different species of animals and if the Familiar Stone inside them glows softly that means that they have become Companions. Once they have chosen their Familiar, that Species is later transferred into a crystal called a Gem.That gemstone replaces their Familiar Stone. This is called Familiar Insurgence and can be taught and used on any planet.
Powers: Starlight: her natural affinity. Night Magic: The power of her home planet
Weapons: Obsidian Sword, Darkbringer, Shield, Moonweilder
Sword Technique: Ogarian Rift: Raven combines Midnight magic and Starlight magic and strikes with every attack.
Skill: Starlight Illusions: Refracts a small amount of starlight magic off of any smooth surface and creates optical illusions that confuse opponents.
Special Skill: Midnight Terror ( Momentarily creates eternal darkness and uses that to attack her opponents.)
Ultimate Skill: Starlight Reverence: Uses starlight to blind only her opponents, healing her friends.
Midnight/Moonight (Raven’s Familiar)
Backstory: Was born the same as Raven. Posed as Raven’s house cat
Species: Shadow Panther
Powers: Shadow Magic: Controls and Manipulates shadows
Midnight Magic: Night magics counterpart.
Skills: Midnight Shades: Creates lifelike Shadows called Shades to attack opponents. Crescent Starlight: Takes power from the moon at its crescent form and shoots crescent-shaped starlight at opponents. Midnight Slash: Uses midnight magic and slashes opponents using his obsidian steel claws.
Special Skills: Midnight Blade: Flicks his tail and the crescent-shaped light becomes a midnight blade and Slashes opponents. Shadow Port: Travels through shadows from place to place
Ultimate Skills: Shadow Shifting: Can shift into any form using other people’s shadows. Shadow Control: Controls the mind using shadow magic for a certain period. (10 minutes) Shadow Steal: steals the shadows of his opponents causing them to burn in the sunlight.
Secret Skill: Familiar Convergence: Momentarily combines with Midnight/Moonight, Reflexes become sharper, Power and skills are combined.
Twilight
Hero Alias: Incendia
Backstory: Born on the Fire and Magma planet Moltovia. Raised on Earth on July 15th, 2005
Moltovia birthday: Molvia 31, Calfi
Powers: Red Flames: natural affinity, Hellfire: Power from home planet.
Weapons: Flame Sword Soria, Flame Bow, and Arrows: Phoenix
Sword Technique: Dancing Flame: Moves Sword in a delicate motion building up power and releasing it in one swift motion.
Skills: Flaming Arc: Uses flaming sword Soria and attacks, swinging her sword in an arcing motion. Torrential Flame: Summons fire using red flame magic and sends it crashing down on her opponents.
Special Skills: Flame Blade: Ignites Soria using Red Fire and slashes opponents. Hellfire Blaze: Uses Phoenix and shoots hellfire-covered arrows. Constant Hellfire: Burns opponents constantly using red Hellfire.
Ultimate Skills: Aerial Flames: Shoots Multiple blue flaming arrows into the sky and hits opponents with an attack from above.
Secret Skill: Familiar Convergence: Momentarily combines with Lumiere. Reflexes become sharper, Power and skills are combined.
Lumiere (Twilight’s familiar)
Backstory: born at the same time as Twilight, appeared once Twilight awakened.
Species: Firefox
Powers: Hellscape: traps opponents in an orange flame dome and uses Hellfire to burn them alive. Orange Flames: Low-grade flames compared to the Red Flames.
Skills: Inverse Embers: burns enemies from the inside out. Magma Port: Travels from place to place through magma.
Special Skills: Dark Flames: These flames are as cold as ice once it touches you it cannot be extinguished. There is a drawback though, these flames can only be used in a life or death situation because of the toll it takes on the user's body. Poison Flame: fire that kills you slowly and painfully.
David
Hero Alias: Frost Warlock/Ice Warlock (Which One?)
Backstory: Born on the Ice planet Orbitron Raised on Earth, December 24, 2003 (Earth b-day) Orbitron Birthday: Fostina 23, Caltri
Powers: Sub-Zero Ice: natural affinity.Demonic Ice: Power from his home planet can only be melted by a native from Moltovia Using Blue Hellfire.
Weapons: Scythe called Eternal Frost. Twin daggers Sub-Zero, Frostbyte.]
Scythe Technique: Frost Dance: Moves In stiff but controlled movements building up power and releasing In one final attack.
Skills: Ice Whirlwind: Spins Eternal Frost creating a gradually picking up blizzard. Demonic Frost: Uses Demonic Ice magic but in frost form and slowly Squeezes opponents in an icy embrace.
Demonic Blizzard: Tiny demonic Ice crystals cut his opponents. Once they enter their bloodstream they freeze to death.
Special Skills: Frozen Hell: Slams Eternal Frost down freezing opponents from the inside out.
Ghost Frost: Momentarily becomes frost masking his presence and attacking opponents from behind.
Ultimate Skills: Aerial Frost: Throws his daggers Sub-Zero and Frost Byte into the air and turns them into Ice shards and brings them down impaling his opponents. Slow Freeze: Creates tiny demonic Ice shards and blows them at opponents slowly freezing them.
Frost Explosion: Freezes opponents and shatters them into tiny pieces.
Secret Skill: Familiar Convergence: Momentarily combines with Orbitra, Reflexes becomes sharper, Power and skills are combined
Orbitra (David's Familiar)
Backstory: Born on the same day and as David. Appeared once David awakened.
Species: Giant Arctic Wolf
Powers: Ice Magic and Ice Transformation
Skills: Demonic Ice Mist: Shoots demonic mist at opponents causing them to freeze and hallucinate their worst fears. Trans Snowcation: Tracks target using tiny almost microscopic Ice particles using her nose. Only has a certain mile radius
Special Skills: Cold Confinement: Creates Ice traps that imprison opponents for interrogation.
Sub-Zero Constructs: Creates anything using Sub-Zero Magic.
Ultimate Skills: Ice Thorns: Shoots Demonic Ice Spikes from out of the ground impaling opponents where they stand.
Frost Walk: Can jump through the air, creating small Ice platforms to propel her forward.
Mystyke
Hero Alias: Emerald Witch
Backstory: Born on the Life and Emerald Planet: Emeraldia Raised on Earth on April 18th, 2006,(Earth b-day) Emeraldian birthday: Emeral 16th, Calsis.
Weapon: Emerald Spear (Earthsong) Hunting Knives (Razor) and (Mincer)
Spear Technique: Earth Dance: Groups herself and Moves in Strong and controlled movements.
Powers: Life magic: Natural affinity. Emerald Magic: Power from her home planet (the original)Controls The energy of emeralds. Life Constructs: Power from her home planet. Creates creatures out of plants and dirt using high-level life magic.
Skills: Mana Control: Controls the mana of any living creature except people. Swamp Strangle: Summons swamp vines and strangles opponents to death.
Special Skills: Earth Wall: Summons a massive emerald rock from out of the ground, blocking her opponent’s attacks.
Vine Entrapment: Traps opponents in thorny vines paralyzing them until they die.
Ultimate Skills: Constant Flow: Constantly pours Mana into Earthsong and attacks dealing a massive blow.
Earthsong: Spins Spear in concentric circles and slams it into the ground the sound of the impact reverberating of her surroundings, making a singing sound that hypnotizes opponents into killing their allies.
Secret Skill: Familiar Convergence: Momentarily combines with Jeia, Reflexes become sharper, Power and skills are combined
Jeia (Mystyke's Familiar)
Backstory: Born at the same time as Mystyke, appeared once she awakened.
Species: Earth Gazelle
Powers: Emerald Magic Life Magic Life Magic
Skills: Emerald Thorns: Using emerald magic turns the emerald into Spikes which he uses to impale opponents for a certain period.
Horn Pierce: Charges at opponents and stabs them through the heart-piercing their life energy.
Special Skills: Emerald Quake: Shoves Emerald energy into the ground beneath opponents and makes them fall. Emerald Prison: Summons a massive amount of emerald magic and uses it to trap opponents.
Ultimate Skills: Life Control: Controls opponents using the life orbs that are within all living creatures.
Mana Suppression: Takes a small amount of mana using a low-level mana drain.
Life Drain: Uses life magic to slowly drain your life orb, killing you in a matter of seconds.
Mana Detection: Detects Life magic signatures from a long distance away.
King Guardian Max
Backstory: Created to assist the Midnight Prowl on their missions once they awakened. King of all of the previous Guardians that looked over the Federation of the Heroes Alliance.
Powers: Black Starlight and Golden Light Magic. Teleportation Magic
Skills: Golden Spear: Creates Multiple spears out period Golden Light Magic
Dark Reverence: Uses Dark Starlight to blind opponents while reading their deepest darkest secrets.
Golden Flames: These flames don't burn you physically but spiritually. It burns the darkness from opponents leaving them to be better people.
Dark Starlight Illusions: The dark counterpart of Starlight Illusions
Instead of just making normal Illusions. It creates lifelike Illusions that are your worst fears.
Skills: Sunlight Shower: Uses Golden Light Magic to Increase mana for allies. Concentrated Mana Control: focus mana into a specific area using Golden Light Magic.
Golden Light Constructs: Can create anything using Golden Light Magic.
Special Skills: Golden Sage: a skill that helps him make important decisions and insight when helping them on their quests.
Group Teleport: Teleports a small group of people from one location to the next using Golden Light Magic.
© cooljaxon22