The Bull Nephilim Sharpens His Tongue
It finds a cave or abandoned building and seals any doors, windows, openings or cracks with a concrete it produces by mixing it's dung and urine with dirt and straw. The inclusion of it's dung insures that the mixture, once it's dry, will be nearly indestructible.
Within days the creature's hideaway, built out of shit and dirt and grass and supplied against the coming freeze with eight or ten
decaying corpses shoved into a corner and growing more and more "cured" by the day becomes rather close and, in fact, develops a stench that is legend on a dozen worlds.
The stench is only one way that the bull appears to discourage visitors during it's "rut". The isolated location of the enclosure, it's network of pitfalls, sharpened stakes and tripwires, it's reputation and, most of all, it's ferocious and deadly occupant ensures that the occasional hiker or game warden who stumbles upon the vile abode of the Bull Nephilim turns and flees without hesitation
usually emmiting various screams, curses and exclaimations as he goes...but not all...
And then there is The Weapon, the Nephilim's incredibly ancient and frighteningly powerful weapon, the only device the beings seem comfortable with and the only device all Nephilims possess. Wherever you find them all the creatures keep at least one of the twisted metal-and-bone bludgeons near their side. Besides being durable enough and heavy enough to serve as a very servicable cudgel the artifacts, it is conjectured, are also perfect collectors of latent, free-floating energy. A charge can be effected through kinetic handling, sunlight and exposure to unshielded, high-potency sources of power such as: Fire, electrical sources like fuse-boxes, stripped wires and so forth, radioactive substances, acids, etc, etc.
Stories abound of travelers or fugitives who stumble across the refuge of the Bull and, not caring or not knowing about the creature, attempt to force their way inside or otherwise disturb the occupant. If they force their way inside they immediately regret the action. If they explore the outside of the refuge and make too much noise they immediately regret the action. If they are quiet and explore without making any noise they immediately regret the action because the Bull Nephilim doesn't live in his stinking house, who would? No, he lives in the trees outside...
Of course, there is no weapon and the rot is only to attract the curious. False stories (started by the Nephilim itself) about the habits of this enigmatic creature are abundant. For whatever reason, whether to discover the secrets of the "weapon" or to steal the treasure of the monsterous Bull, which surely must exist, passers-by seem incapable of ignoring the home of the entity and because of that...the foul creature's tongue is always sharp, his skull-cracking club is always ready and the Bull Nephilim is never hungry.
© W.G. Myers
Within days the creature's hideaway, built out of shit and dirt and grass and supplied against the coming freeze with eight or ten
decaying corpses shoved into a corner and growing more and more "cured" by the day becomes rather close and, in fact, develops a stench that is legend on a dozen worlds.
The stench is only one way that the bull appears to discourage visitors during it's "rut". The isolated location of the enclosure, it's network of pitfalls, sharpened stakes and tripwires, it's reputation and, most of all, it's ferocious and deadly occupant ensures that the occasional hiker or game warden who stumbles upon the vile abode of the Bull Nephilim turns and flees without hesitation
usually emmiting various screams, curses and exclaimations as he goes...but not all...
And then there is The Weapon, the Nephilim's incredibly ancient and frighteningly powerful weapon, the only device the beings seem comfortable with and the only device all Nephilims possess. Wherever you find them all the creatures keep at least one of the twisted metal-and-bone bludgeons near their side. Besides being durable enough and heavy enough to serve as a very servicable cudgel the artifacts, it is conjectured, are also perfect collectors of latent, free-floating energy. A charge can be effected through kinetic handling, sunlight and exposure to unshielded, high-potency sources of power such as: Fire, electrical sources like fuse-boxes, stripped wires and so forth, radioactive substances, acids, etc, etc.
Stories abound of travelers or fugitives who stumble across the refuge of the Bull and, not caring or not knowing about the creature, attempt to force their way inside or otherwise disturb the occupant. If they force their way inside they immediately regret the action. If they explore the outside of the refuge and make too much noise they immediately regret the action. If they are quiet and explore without making any noise they immediately regret the action because the Bull Nephilim doesn't live in his stinking house, who would? No, he lives in the trees outside...
Of course, there is no weapon and the rot is only to attract the curious. False stories (started by the Nephilim itself) about the habits of this enigmatic creature are abundant. For whatever reason, whether to discover the secrets of the "weapon" or to steal the treasure of the monsterous Bull, which surely must exist, passers-by seem incapable of ignoring the home of the entity and because of that...the foul creature's tongue is always sharp, his skull-cracking club is always ready and the Bull Nephilim is never hungry.
© W.G. Myers